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FS
About

About Me

Portrait of Fedir Stepanenko in front of the Konzerthaus at Gendarmenmarkt, Berlin

Hello, I'm Fedir Stepanenko, a junior level and game designer who concentrates in player-driven gameplay. My main focus is level design, which includes the principles of pacing, player flow, spatial awareness, and system interactions.

My workflow comprises research, written documents, and prototype creation. I seek to design levels and gameplay simultaneously, creating initial blockouts and testing gameplay during this process.

Throughout my projects, I utilize the entire pipeline of level and gameplay development including level sketch, 2D layout, blockout level, designing encounters, and final stage. For my projects, I have used game engines including Godot, Unity, and Unreal Engine 5. Moreover, I also create the documentation (GDDs, feature docs, player docs) that keeps a level's mechanics and layout in sync.

What I want to get good at is mechanics-driven level design: using space to create tension, set rhythm, and put real decisions in the player's hands., looking for means of creating conflict and rhythm utilizing the space around.

fedir.stepanenko.work@gmail.com
Toolset

Skills & Tools

Game Engines

Unreal Engine
Unity
Godot Engine

Programming

C#

Design & Prototyping

Miro
Adobe Photoshop
InkScape
Figma

Documentation & Collaboration

HacknPlan
Google Workspace
Microsoft Office
Notion
YouTrack
GitLab
GitHub
Perforce