About Me

Hello, I'm Fedir Stepanenko, a junior level and game designer who concentrates in player-driven gameplay. My main focus is level design, which includes the principles of pacing, player flow, spatial awareness, and system interactions.
My workflow comprises research, written documents, and prototype creation. I seek to design levels and gameplay simultaneously, creating initial blockouts and testing gameplay during this process.
Throughout my projects, I utilize the entire pipeline of level and gameplay development including level sketch, 2D layout, blockout level, designing encounters, and final stage. For my projects, I have used game engines including Godot, Unity, and Unreal Engine 5. Moreover, I also create the documentation (GDDs, feature docs, player docs) that keeps a level's mechanics and layout in sync.
What I want to get good at is mechanics-driven level design: using space to create tension, set rhythm, and put real decisions in the player's hands., looking for means of creating conflict and rhythm utilizing the space around.
fedir.stepanenko.work@gmail.com