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About

About Me

Portrait of Fedir Stepanenko in front of the Konzerthaus at Gendarmenmarkt, Berlin

Hey, I'm Fedir Stepanenko, a junior level and game designer focused on player-driven gameplay. Level design is my main focus: pacing, player flow, spatial thinking, and how systems interact with each other.

My workflow leans on research, documentation, and prototyping. I try to design mechanics and level layout side by side, blocking out spaces early and testing for pacing as I go.

On my projects I've worked across the whole level pipeline as well as game systems: sketching, 2D layouts, blockout, encounter design, and set dressing, using Godot, Unity, and Unreal Engine 5. I also write the documentation (GDDs, feature docs, player docs) that keeps a level's mechanics and layout in sync.

What I want to get good at is mechanics-driven level design: using space to create tension, set rhythm, and put real decisions in the player's hands. I'm looking to grow as a level designer, sharpen my design thinking and iteration process, and find a team that cares about doing solid work.

fedir.stepanenko.work@gmail.com
Toolset

Skills & Tools

Game Engines

Unreal Engine
Unity
Godot Engine

Programming

C#

Design & Prototyping

Miro
Adobe Photoshop
InkScape
Figma

Documentation & Collaboration

HacknPlan
Google Workspace
Microsoft Office
Notion
YouTrack
GitLab
GitHub
Perforce